Map Selection[ | ]
Enemy stats[ | ]
Enemies are 5 Lv. 40., and have all skill slots filled except for the Sacred Seal. Enemy stats are randomized.
Skills[ | ]
Heroes have a specific weapon setting that is manually set, and will always show up with this weapon, which is usually their highest rank weapon. If a Hero is missing this setting, they will use a random weapon.
Randomly-generated skills for Training Tower enemy units are selected from a random pool. Unit will only have skills that allow their movement type and weapon type to inherit. The pool is as follows: