Skills[ | ]
Certain skills do not match their categories in hero definitions:
- Abel: The Panther's HP +5 is an unlockable Passive C skill
- Arthur: Hapless Hero's Swap is an unlockable Special skill
- Gwendolyn: Adorable Knight's Drag Back is an unlockable Passive A skill
- Jeorge: Perfect Shot's Rising Flame and Blazing Flame are unlockable Assist skills
- Ogma: Loyal Blade's Defiant Atk 3 is an unlockable Passive B skill
Unused identifiers:
- Ragnarok+ (
MSID_H_ライナロック+
), same description as Ragnarok, skill does not exist
Unused skill parameters:
SAID_体当たり
( Shove, Smite),SAID_引き寄せ
( Draw Back),SAID_引き戻し
( Reposition), andSAID_回り込み
( Pivot) all support the skill_params.res parameter to grant another action to the unitSAID_戦闘相性効果変化
( Cancel Affinity 3):- skill_params.hp = 2: If unit has weapon-triangle advantage, neutralizes weapon-triangle advantage granted by unit's skills
- skill_params.hp = 3: If unit has weapon-triangle advantage, reverses weapon-triangle advantage granted by unit's skills
Skill interactions[ | ]
Movement passives[ | ]
- Knock Back takes precedence over Lunge, which takes precedence over Drag Back, which takes precedence over Hit and Run (smaller SkillAbility IDs take precedence, whichever can activate)
Combat buffs that compare during-combat stats[ | ]
e.g. "altered Sagittae" with effect "if unit's Atk ≤ foe's Atk-5, grants Atk+5 during combat"
Currently only Boost Passives fall into this category, but combat buffs on HP do not exist so no ambiguity arisesGuardian's Bow now has this property since Version 4.1.0- Skills that do not give combat buffs are evaluated after skills that do
- Skills that give combat buffs are evaluated in the following order
- Attacker, defender's allies, defender, attacker's allies
- Weapon, Assist, Special, Passive A, Passive B, Passive C, Seal, Weapon skill refine, Beast effect
- Skills like Loptous on the foe, therefore, are evaluated after skills like "altered Sagittae" on the unit, but from the description wordings alone they are not required to; such ambiguity is probably why the real Sagittae checks start-of-combat stats
- Start-of-combat stats = Displayed stats
- Using start-of-combat stats ensures Sagittae's activation is not affected by Loptous
- Stats are compared and evaluated immediately, no intermediate caching of unit stats takes place; e.g. (this is only true because altered Sagittae and Death Blow use the same SAID)
- Unit has 0 Atk, Death Blow 3 on Passive A, "altered Sagittae" on Passive B, foe has 5 Atk: unit receives Atk+6, then "altered Sagittae" does not activate
- Unit has 0 Atk, "altered Sagittae" on Passive A, Death Blow 3 on skill refine (e.g. Forblaze), foe has 5 Atk: unit receives Atk+5, then Atk+6
Enemy-phase AoE Specials[ | ]
- AoE eligibility is evaluated at the defender's position; if no units are included, the Special does not activate
- AoE is still applied at the attacker's position
Tactics Drills[ | ]
Unused AI settings[ | ]
- In Sing and Dance, entering either the Sword Fighter's danger zone or the Axe Knight's will cause both to start moving, but not the Blue Manakete as it beongs to its own danger zone group. There is only 1 phase available so this behaviour can never be seen.
- In Hone and Fortify, Jagen would start moving on Turn 1 if controlled by the computer.
- In Trilemma Trickery, Frederick shares the same danger zone group as the enemies. (Probably has no visible effects.)