Fire Emblem Heroes Wiki
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Cargo Queries[ | ]

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Tempest Units[ | ]

{{Ttu|WeaponRange=Melee|MoveType=Flying}}
{{Ttu|WeaponRange=Melee|MoveType=Flying|Date=June 1, 2017|boss=Florina}}
{{Ttu|WeaponRange=Melee|MoveType=Armored}}
{{Ttu|WeaponRange=Melee|MoveType=Cavalry}}
{{Ttu|WeaponRange=Melee|MoveType=Cavalry|BraveHeroes=false}}
{{Ttu|WeaponRange=Ranged|MoveType=Infantry}}
{{Ttu|WeaponRange=Ranged|MoveType=Infantry|Refresher=false}}

Passives[ | ]

Type S Name Effect
Deflect Melee 1 Deflect Melee 1 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 30%.
Deflect Melee 2 Deflect Melee 2 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 50%.
Deflect Melee 3 Deflect Melee 3 If unit receives consecutive attacks from a foe using a sword, lance, or axe, damage from second attack onward reduced by 80%.

Available as a Sacred Seal.

Inherit/Equip Restrictions:

  • Melee Weapon Users Only


Type A Name Effect
Steady Stance 1
50 SP
Steady Stance 1 Grants Def+2 during combat when this unit is attacked.
Steady Stance 2
100 SP
Steady Stance 2 Grants Def+4 during combat when this unit is attacked.
Steady Stance 3
200 SP
Steady Stance 3 Grants Def+6 during combat when this unit is attacked.

Inherit/Equip Restrictions:

  • None


Type A Name Effect
Steady Breath
240 SP
Steady Breath If attacked, unit granted Def+4 during combat; also gains Special cooldown charge +1.
(If using other similar skill, only highest value applied.)

Inherit/Equip Restrictions:

  • Melee Weapon Users Only
  • Infantry and Armored Only


Type B Name Effect
Wary Fighter 1
60 SP
Wary Fighter 1 Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 90%.
Wary Fighter 2
120 SP
Wary Fighter 2 Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 70%.
Wary Fighter 3
240 SP
Wary Fighter 3 Prevents follow-up attacks in combat from unit and foes if unit's HP ≥ 50%.

Inherit/Equip Restrictions:

  • Armored Only


Overlay icons[ | ]

Math[ | ]

Template:SkillsIconSpecials[ | ]

  • SkillName | General description of skill, automatically inserted on all Strategy pages recommending this skill.
Motivation why this particular unit benefits from this skill, perhaps which other recommended skills are needed for synergy.
  • Moonbow | Lowers effective enemy mitigation. Low cooldown, general purpose use.
Allows Ryoma to pierce through high Def units which may otherwise tank Ryoma's damage.
  • Draconic Aura | Adds flat damage based on Atk stat. Useful for high Atk units.
Best in situations against average Def units as in this case it would be more powerful to boost Ryoma's damage based on his Atk rather than cut the enemy's already average Def. However, it should also be noted that this special has a higher charge cooldown of three compared to Moonbow.

Rarity table[ | ]

★ ★ ★ ★ ★
Dark Red x Dark Red x Green check Green check Green check

Stats_Set[ | ]

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Tier List R[ | ]

Template[ | ]

show[ | ]

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overlay[ | ]

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