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Whitedown Spear
Weapon Whitedown Spear
Weapon type Lance
Might 16
Range 1
Required Silver Lance
SP 400
Exclusive? Yes
String ID SID_白き飛翔の槍
Description Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice.

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Attack Plus W Atk +3Icon Unit Unit
Combat effects
Guaranteed Follow-Ups Guaranteed follow-upIcon Unit UnitPlayer Phase &
Icon Move Flying Flying Allies Allies
on team ≥ 3
(including Unit Unit)
Temporary debuffs Atk/Def-4Foe Foe
Attacks Twice Attack twiceUnit UnitPlayer Phase &
Icon Move Flying Flying Allies Allies
within 2 spaces ≥ 2
Attack Plus W Refined weapon
Permanent effects
Attack Plus W Atk +3Icon Unit Unit
Combat effects
Guaranteed Follow-Ups Guaranteed follow-upIcon Unit UnitPlayer Phase
or Unit Unit is
within 3 spaces
of an Ally Ally
Temporary debuffs Atk/Spd/Def-4Foe Foe
Attacks Twice Attack twiceUnit UnitIcon Move Flying Flying Allies Allies
within 3 spaces ≥ 2
Whitedown Spear W Skill refine effects
Map effects
Canto 【Canto (Rem. +1)】Icon Unit UnitUnit Unit is within 3 spaces
of a Icon Move Flying Flying Ally Ally
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Icon Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Damage Boost Boosts damage dealt by X%
X = 15% of Unit Unit's Atk
at start of combat
Special Cooldown Charge +1 Special cooldown charge +1Unit Unit's HP ≥ 25%
at start of combat &
Icon Move Flying Flying Allies Allies
within 3 spaces ≥ 2

Notes[ | ]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat decrease that can be applied by Whitedown Spear is considered a temporary debuff.
  • As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that increase the Spd difference such as Wyvern Rift Wyvern Rift).
  • A foe with effects such as Phys. Null Follow Phys. Null Follow or Status Effect Null Follow-Up Null Follow-Up will neutralize the guaranteed follow-up attack granted by Whitedown Spear.
  • Whitedown Spear's extra attack is not a follow-up attack nor a change in attack priority.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Whitedown Spear W +3 HP Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice.
If unit is within 3 spaces of a flying ally, enables【Canto (Rem. +1)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if the number of flying allies within 3 spaces of unit ≥ 2, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice.
If unit is within 3 spaces of a flying ally, enables【Canto (Rem. +1)】.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and also, if the number of flying allies within 3 spaces of unit ≥ 2, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Grants Atk+3. If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 3 spaces of unit ≥ 2, unit attacks twice. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

List of owners[ | ]

UnitSkill chain
Palla Sisterly Trio Face FC
Iron Lance
★
Steel Lance
★
Silver Lance
★
Whitedown Spear
★

In other languages[ | ]

Language Name
Japanese 白き飛翔の槍
German Daunenlanze
Spanish (Europe) Lanza aliblanca
Spanish (Latin America) Lanza aliblanca
French Lance pégase
Italian Lancia eburnea
Traditional Chinese (Taiwan) 純白飛翔之槍
Portuguese Lança alva

See also[ | ]

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