Within x spaces

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Skills that affect units within x spaces affect units in all tiles reachable by moving x spaces, and are not concerned with terrain. Most commonly skills take effect within 2 spaces.

Example[edit | edit source]

2 spaces[edit | edit source]

The red spaces are within 2 spaces of Anna: Commander Anna: Commander.

Anna Commander Face FC.png

3 spaces[edit | edit source]

Anna Commander Face FC.png

Sources of within x spaces[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Absorb+ Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
Barb Shuriken+ Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Barb Shuriken Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Blessed Bouquet+ If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Blessed Bouquet If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Bottled Juice+ Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Bottled Juice Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Breath of Blight Neutralizes "effective against dragons" bonuses. At the start of turn 4, deals 10 damage to foes within 3 spaces, and restores HP to unit = number of foes within 3 spaces × 5. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Bull Blade During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
Camilla's Axe If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat.
Candlelight+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Clarisse's Bow+ Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Clarisse's Bow Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Cloud Maiougi+ Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Cloud Maiougi Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Covert Cat Fang Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Cupid Arrow+ Effective against flying foes.
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Cupid Arrow Effective against flying foes.
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Dark Breath+ If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Dark Breath If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Draconic Rage Accelerates Special trigger (cooldown count-1). If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dusk Uchiwa+ Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dusk Uchiwa Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Eckesachs At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions.
Élivágar If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Fear+ After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.
Felicia's Plate After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
Fensalir At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions.
First Bite+ If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
First Bite If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Flame Siegmund Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), unit makes a guaranteed follow-up attack.
Flash+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Fruit of Iðunn Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit.
Geirskögul Grants Def+3. If allies within 2 spaces use sword, lance, axe, bow, dagger, or beast damage, grants Atk/Spd+3 to those allies during combat.
Glittering Breath+ During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Glittering Breath During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Goodie Boot+ During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Goodie Boot During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Gravity+ After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
Grima's Truth Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn.
Grimoire If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces.
Hagoita+ Grants Def/Res+2 to allies within 2 spaces during combat.
Hagoita Grants Def/Res+2 to allies within 2 spaces during combat.
Hama Ya+ Effective against flying foes.
Grants Def/Res+2 to allies within 2 spaces during combat.
Hama Ya Effective against flying foes.
Grants Def/Res+2 to allies within 2 spaces during combat.
Heron Wing Grants Spd+3. At start of turn, restores 7 HP to allies within 2 spaces of unit. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Hibiscus Tome+ Grants Atk/Spd+1 to allies within 2 spaces during combat.
Hibiscus Tome Grants Atk/Spd+1 to allies within 2 spaces during combat.
Hikami Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions.
Hinoka's Spear If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Hliðskjálf Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Hoarfrost Knife Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Ífingr Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and disables foe's skills that guarantee foe's follow-up attack, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action.
Kadomatsu+ Grants Def/Res+2 to allies within 2 spaces during combat.
Kadomatsu Grants Def/Res+2 to allies within 2 spaces during combat.
Kagami Mochi+ Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Kagami Mochi Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Kitsune Fang Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Lethal Carrot+ Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Lethal Carrot Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Lilith Floatie+ Grants Atk/Spd+1 to allies within 2 spaces during combat.
Lilith Floatie Grants Atk/Spd+1 to allies within 2 spaces during combat.
Lyfjaberg Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.
Monstrous Bow+ Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Monstrous Bow Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Múspell Fireposy Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
Nifl Frostflowers Grants Atk+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
Ouch Pouch+ At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Ouch Pouch At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Pain+ Deals 10 damage to target and foes within 2 spaces of target after combat.
Panic+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Panther Lance During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
Pegasus Carrot+ Effective against armored foes. If unit has weapon-triangle advantage, neutralizes status effects and disables skills that prevent follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Pegasus Carrot Effective against armored foes. If unit has weapon-triangle advantage, neutralizes status effects and disables skills that prevent follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Peshkatz After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Red-Hot Ducks+ If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Red-Hot Ducks If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Royal Sword Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
Sabertooth Fang Grants Def+3.If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
Sealife Tome+ Grants Atk/Spd+1 to allies within 2 spaces during combat.
Sealife Tome Grants Atk/Spd+1 to allies within 2 spaces during combat.
Sinmara Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces.
Sky Maiougi+ Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sky Maiougi Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Slow+ After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.
Smoke Dagger+ After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.
Smoke Dagger After combat, if unit attacked, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions.
Sökkvabekkr If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Spectral Tome+ After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Spectral Tome After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Splashy Bucket+ Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Splashy Bucket Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Starfish+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Starfish If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Storm Sieglinde Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
Swift Mulagir Effective against flying foes.
Grants Res+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), grants Atk/Spd+5 during combat.
Sylgr Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
The Cleaner+ Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
The Cleaner Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Thunder Armads Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack.
Tomato Tome+ Grants Atk/Spd+1 to allies within 2 spaces during combat.
Tomato Tome Grants Atk/Spd+1 to allies within 2 spaces during combat.
Trilemma+ After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
Warrior Princess Effective against flying and armored foes.
Grants Spd+3. Grants Atk+3 to allies within 2 spaces during combat.
Witchy Wand+ After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Wolf Berg Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat.
Wolf Queen Fang Accelerates Special trigger (cooldown count-1).
During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Weapons related to this keyword when refined

Weapon Refined Description
Blessed Bouquet+ After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Clarisse's Bow+ Effective against flying foes.
After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions.
Cupid Arrow+ Effective against flying foes.
After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Cymbeline Grants Atk+3 to allies within 2 spaces during combat.
Dancer's Fan+ If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dark Breath+ After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Deathly Dagger After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Eckesachs At start of turn, inflicts Def-6 on foes (excluding dragons) within 2 spaces through their next actions.
First Bite+ After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Legion's Axe+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Light Breath+ After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Monstrous Bow+ Effective against flying foes.
After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Rogue Dagger+ After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn.
Seashell+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Silver Dagger+ After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Smoke Dagger+ After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Spectral Tome+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Magic Staff Atk Spd Bond W.png Aura If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
Sword Dragon Atk Def Bond W.png Breath of Fog If unit is within 2 spaces of sword or dragon ally, grants Atk/Def+5 during combat.
Continuous Attack - Red Green W.png Bull Blade If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice.
Camillas Axe W.png Camilla's Axe Grants Atk/Spd+3 to cavalry and flying allies within 2 spaces during combat.
Flier Atk Res Bond W.png Cymbeline If unit is within 2 spaces of a flying ally, grants Atk/Res+5 during combat.
Dark Aura W.png Dark Aura If unit is within 2 spaces of a sword, lance, axe, dragon, or beast ally, grants Atk/Spd+5 to unit during combat.
Res Tactic W.png Draconic Poleax At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Magic Staff Atk Spd Bond W.png Excalibur If unit is within 2 spaces of magic or staff ally, grants Atk/Spd+5 during combat.
Falchion Mystery W.png Falchion Grants Atk/Spd/Def/Res+2 to allies within 2 spaces during combat.
Sycophancy W.png Fujin Yumi If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
Atk Spd Bond Infantry Flier W.png Gladiator's Blade If unit is within 2 spaces of a flying or infantry ally, grants Atk/Spd+4 during combat.
Hinokas Spear W.png Hinoka's Spear Infantry and flying allies within 2 spaces can move to a space adjacent to unit.
Sycophancy W.png Nóatún If unit's HP ≥ 50%, unit can move to a space adjacent to any ally within 2 spaces.
Continuous Attack - Red Green W.png Panther Lance If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice.
Infantry Mage Bond W.png Regal Blade If unit is within 2 spaces of an infantry magic ally, grants Atk/Spd/Def/Res+3 during combat.
Sieglinde W.png Sieglinde Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently.
Spd Tactic W.png Silverbrand At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
All Tactic W.png Tactical Bolt At start of turn, grants Atk/Spd/Def/Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Tactical Gale
Tharjas Hex W.png Tharja's Hex Inflicts Atk/Spd-4 on foes within 2 spaces during combat.
Atk Spd Bond Infantry Armor W.png Vidofnir If unit is within 2 spaces of an infantry or armored ally, grants Atk/Spd+4 during combat.
Triangle W.png Whitewing Blade If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Whitewing Lance
Whitewing Spear
Yato W.png Yato If unit is within 2 spaces of support partner, grants Atk/Spd/Def/Res+4 to that ally during combat.

List of Assists

Assist Description
Rally Up Atk+ Grants Atk+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Atk Grants Atk+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Res+ Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
Rally Up Res Grants Res+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.

List of Specials

None, currently.

List of Passives

Icon Passive Description
Aerobatics 1.png Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Aerobatics 2.png Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Aerobatics 3.png Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces.
Air Orders 1.png Air Orders 1 At start of turn, if unit's HP = 100%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 2.png Air Orders 2 At start of turn, if unit's HP ≥ 50%, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Air Orders 3.png Air Orders 3 At start of turn, grants the following status effect to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces."
Atk Smoke 1.png Atk Smoke 1 Inflicts Atk-3 on foes within 2 spaces of target through their next actions after combat.
Atk Smoke 2.png Atk Smoke 2 Inflicts Atk-5 on foes within 2 spaces of target through their next actions after combat.
Atk Smoke 3.png Atk Smoke 3 Inflicts Atk-7 on foes within 2 spaces of target through their next actions after combat.
Atk Tactic 1.png Atk Tactic 1 At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Atk Tactic 2.png Atk Tactic 2 At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Atk Tactic 3.png Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Close Guard 2.png Close Guard 2 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat."
Close Guard 3.png Close Guard 3 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat."
Close Guard.png Close Guard Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat."
Def Smoke 1.png Def Smoke 1 Inflicts Def-3 on foes within 2 spaces of target through their next actions after combat.
Def Smoke 2.png Def Smoke 2 Inflicts Def-5 on foes within 2 spaces of target through their next actions after combat.
Def Smoke 3.png Def Smoke 3 Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat.
Def Tactic 1.png Def Tactic 1 At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Def Tactic 2.png Def Tactic 2 At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Def Tactic 3.png Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Distant Guard 1.png Distant Guard 1 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."
Distant Guard 2.png Distant Guard 2 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."
Distant Guard 3.png Distant Guard 3 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."
Drive Atk 1.png Drive Atk 1 Grants Atk+2 to allies within 2 spaces during combat.
Drive Atk 2.png Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat.
Drive Def 1.png Drive Def 1 Grants Def+2 to allies within 2 spaces during combat.
Drive Def 2.png Drive Def 2 Grants Def+3 to allies within 2 spaces during combat.
Drive Res 1.png Drive Res 1 Grants Res+2 to allies within 2 spaces during combat.
Drive Res 2.png Drive Res 2 Grants Res+3 to allies within 2 spaces during combat.
Drive Spd 1.png Drive Spd 1 Grants Spd+2 to allies within 2 spaces during combat.
Drive Spd 2.png Drive Spd 2 Grants Spd+3 to allies within 2 spaces during combat.
Flier Formation 1.png Flier Formation 1 If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces.
Flier Formation 2.png Flier Formation 2 If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces.
Flier Formation 3.png Flier Formation 3 Unit can move to a space adjacent to a flying ally within 2 spaces.
Flier Guidance 1.png Flier Guidance 1 If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.
Flier Guidance 2.png Flier Guidance 2 If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit.
Flier Guidance 3.png Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit.
Glare.png Glare After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
Goad Armor.png Goad Armor Grants Atk/Spd+4 to armored allies within 2 spaces during combat.
Goad Beasts.png Goad Beasts Grants Atk/Spd+4 to beast allies within 2 spaces during combat.
Goad Cavalry.png Goad Cavalry Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat.
Goad Dragons.png Goad Dragons Grants Atk/Spd+4 to dragon allies within 2 spaces during combat.
Goad Fliers.png Goad Fliers Grants Atk/Spd+4 to flying allies within 2 spaces during combat.
Guidance 1.png Guidance 1 If unit's HP = 100%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Guidance 2.png Guidance 2 If unit's HP ≥ 50%, infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Guidance 3.png Guidance 3 Infantry and armored allies within 2 spaces can move to a space adjacent to unit.
Infantry Flash 1.png Infantry Flash 1 Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Flash 2.png Infantry Flash 2 Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Flash 3.png Infantry Flash 3 Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Rush 1.png Infantry Rush 1 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Rush 2.png Infantry Rush 2 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Infantry Rush 3.png Infantry Rush 3 Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)"
Laws of Sacae.png Laws of Sacae If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat.
Res Smoke 1.png Res Smoke 1 Inflicts Res-3 on foes within 2 spaces of target through their next actions after combat.
Res Smoke 2.png Res Smoke 2 Inflicts Res-5 on foes within 2 spaces of target through their next actions after combat.
Res Smoke 3.png Res Smoke 3 Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat.
Res Tactic 1.png Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Res Tactic 2.png Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Res Tactic 3.png Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Savage Blow 1.png Savage Blow 1 If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat.
Savage Blow 2.png Savage Blow 2 If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat.
Savage Blow 3.png Savage Blow 3 If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.
Spd Smoke 1.png Spd Smoke 1 Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat.
Spd Smoke 2.png Spd Smoke 2 Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat.
Spd Smoke 3.png Spd Smoke 3 Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat.
Spd Tactic 1.png Spd Tactic 1 At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Spd Tactic 2.png Spd Tactic 2 At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Spd Tactic 3.png Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Surtrs Menace.png Surtr's Menace At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd/Def/Res+4 for 1 turn and inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces through their next actions.
Threaten Atk 1.png Threaten Atk 1 At start of turn, inflicts Atk-3 on foes within 2 spaces through their next actions.
Threaten Atk 2.png Threaten Atk 2 At start of turn, inflicts Atk-4 on foes within 2 spaces through their next actions.
Threaten Atk 3.png Threaten Atk 3 At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions.
Threaten Def 1.png Threaten Def 1 At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions.
Threaten Def 2.png Threaten Def 2 At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions.
Threaten Def 3.png Threaten Def 3 At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions.
Threaten Res 1.png Threaten Res 1 At start of turn, inflicts Res-3 on foes within 2 spaces through their next actions.
Threaten Res 2.png Threaten Res 2 At start of turn, inflicts Res-4 on foes within 2 spaces through their next actions.
Threaten Res 3.png Threaten Res 3 At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions.
Threaten Spd 1.png Threaten Spd 1 At start of turn, inflicts Spd-3 on foes within 2 spaces through their next actions.
Threaten Spd 2.png Threaten Spd 2 At start of turn, inflicts Spd-4 on foes within 2 spaces through their next actions.
Threaten Spd 3.png Threaten Spd 3 At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions.
Ward Armor.png Ward Armor Grants Def/Res+4 to armored allies within 2 spaces during combat.
Ward Beasts.png Ward Beasts Grants Def/Res+4 to beast allies within 2 spaces during combat.
Ward Cavalry.png Ward Cavalry Grants Def/Res+4 to cavalry allies within 2 spaces during combat.
Ward Dragons.png Ward Dragons Grants Def/Res+4 to dragon allies within 2 spaces during combat.
Ward Fliers.png Ward Fliers Grants Def/Res+4 to flying allies within 2 spaces during combat.
Warp Powder.png Warp Powder If unit's HP ≥ 80%, unit can move to a space adjacent to any ally within 2 spaces.

List of items

None, currently.

List of structures

Icon Structure Description
Structure Bolt Trap.png Bolt Trap If foe ends movement on this structure's space, deals $a0 damage to target and units within 3 spaces. (Cancels foe's attack or Assist skill.)
Structure Heavy Trap.png Heavy Trap If foe ends movement on this structure's space, restricts movement of target and units within 2 spaces with HP ≤ $a0 to 1 space through their next actions. (Cancels foe's attack and Assist skills.)
Structure Tactics Room.png Tactics Room (D) At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.
Structure Tactics Room.png Tactics Room (O) At start of turn, if any foes are within the same column as structure and their HP ≤ $a0 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions.