All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Slow||5||2||After combat, if unit attacked, inflicts Spd-6 on foe through its next action.||150||—||3|
|Slow+||12||2||After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.||300||—||5|
Slow+ can be upgraded in the Weapon Refinery.
Slow+ can be upgraded with the additional effect "Foe cannot counterattack.".
Slow+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Reconcile||1||Restores 7 HP to unit and target ally.||100||3||2|
|Rehabilitate||1||Slows Special trigger (cooldown count+1).|
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. (Minimum of 7 HP.)
|Rehabilitate+||1||Restores HP = 50% of Atk -10. (Minimum of 7 HP.)|
If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored.
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Heavenly Light||2||When healing an ally with a staff, restores 10 HP to all allies.||150||5||3|
|Live to Serve 1||When healing an ally with a staff, restores HP to unit = 50% of HP restored to target.||40||3||B|
|Live to Serve 2||When healing an ally with a staff, restores HP to unit = 75% of HP restored to target.||80||4|
|Live to Serve 3||When healing an ally with a staff, restores HP to unit = HP restored to target.||160||5|